Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Talisman
: 4

While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.

Treasure
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Stash
: 5

When you shuffle, you may put this anywhere in your deck.

Treasure
Forge
: 7

Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.

Action
Noble Brigand
: 4

When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.

Action
Attack
Harvest
: 5

Reveal the top 4 cards of your deck, then discard them. +1 treasure per differently named card revealed.

Action
Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action