Guilds test

Cache
:

When you gain this, gain two coppers.

Treasure
Oracle
: 3

Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.

Action
Attack
Haggler
: 5

While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.

Action
Inn
: 5

Discard 2 cards.
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.

Action
Stables
: 5

You may discard a Treasure. If you do, +3 cards and +1 Action.

Action
Crossroads
: 2

Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.

Action
Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Highway
: 5

While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure.

Action
Margrave
: 5

Each other player draws a card, then discards down to 3 cards in hand.

Action
Attack
Border Village
: 6

When you gain this, gain a card costing less than this.

Action
This game was custom designed
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