Self Control 2

Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Navigator
: 4

Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.

Action
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Vault
: 5

Discard any number of cards. +1 treasure per card discarded.
Each other player may discard 2 cards. If he does, he draws a card.

Action
Chancellor
: 3
Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Counting House
: 5

Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.

Action
Tactician
: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

Action
Duration
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
This game was custom designed
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7
Average: 7 (1 vote)

Comments

This can be a really fast

This can be a really fast game. There are many strategies to play, however, the standard, get a lot of coin is among the slowest. There is also a question of how valuable islands are. One tactic can results in have no draw or discard pile several times (having your whole deck in hand or in play). That is a very interesting experience.

So this is a great build but our first game took about 10-15 minutes, so it is not long lasting.