Alchemy and Intrigue

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Herbalist
: 2

When you discard this from play, you may put one of your Treasures from play on top of your deck.

Action
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Harem
: 6
Treasure
Victory
Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
University
: 2

You may gain an Action card costing up to 5 treasure.

Action
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
This game was custom designed
None
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