Dark Diplomacy

Embargo
: 2

Trash this card. Put an Embargo token on top of a Supply pile.

When a player buys a card, he gains a Curse card per Embargo token on that pile.

Action
Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Thief
: 4

Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Action
Attack
Ill-Gotten Gains
: 5

When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.

Treasure
Witch
: 5

Each other player gains a Curse card.

Action
Attack
Ambassador
: 3

Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

Action
Attack
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Council Room
: 5

Each player draws a card.

Action
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
This game was custom designed
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