Deze klopt niet

Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

Action
Bazaar
: 5
Action
Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
Wine Merchant
: 5

Put this on your Tavern mat.
At the end of your Buy phase, if you have at least 2 Treasure unspent, you may discard this from your Tavern mat.

Action
Reserve
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Bandit Camp
: 5

Gain a Spoils from the Spoils pile.

Action
Lost City
: 5

When you gain this, each other player draws a card.

Action
Stash
: 5

When you shuffle, you may put this anywhere in your deck.

Treasure
Farmland
: 6

When you buy this, trash a card from your hand.
Gain a card costing exactly 2 Treasure more than the trashed card.

Victory
This game was randomly generated
None
Login or register to tag items
0