First Try

Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Storeroom
: 3

Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Treasure per card discarded the second time.

Action
Feodum
: 4

Worth 1 Victory for every 3 Silvers in your deck (round down).
When you trash this, gain 3 Silvers.

Victory
Marauder
: 4

Gain a Spoils from the Spoils pile. Each other player gains a Ruins.

Action
Attack
Looter
Distant Lands
: 5

Put this on your Tavern mat.
Worth 4 Victory Points if on your Tavern mat at the end of the game (otherwise worth 0 Victory Points).

Action
Reserve
Victory
Develop
: 3

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it and a card costing exactly 1 Treasure less than it, in either order, putting them on top of your deck.

Action
Coppersmith
: 4

Copper produces an extra 1 Treasure this turn.

Action
Ironmonger
: 4

Reveal the top card of your deck; you may discard it. Either way, if it is an...
Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 Card.

Action
Rats
: 4

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you trash this, +1 Card.

Action
Torturer
: 5

Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.

Action
Attack
This game was custom designed
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