Hysterical Hirelings

Coin of the Realm
: 2

When you play this, put it on your Tavern mat.
Directly after resolving an Action, you may call this, for +2 Actions.

Treasure
Reserve
Duplicate
: 4

Put this on your Tavern mat.
When you gain a card costing up to 6 Treasure, you may call this, to gain a copy of that card.

Action
Reserve
Miser
: 4

Choose one: Put a Copper from your hand onto your Tavern mat; or +1 Treasure per Copper on your Tavern mat.

Action
Artificer
: 5
Action
Haunted Woods
: 5

Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order.
At the start of your next turn:
+3 Cards

Action
Attack
Duration
Page
: 2

When you discard this from play, you may exchange it for a Treasure Hunter.

Action
Traveller
Messenger
: 4

You may put your deck into your discard pile.
When this is your first buy in a turn, gain a card costing up to 4 Treasure, and each other player gains a copy of it.

Action
Ranger
: 4

Turn your Journey token over (it starts face up). Of it's face up, +5 Cards.

Action
Distant Lands
: 5

Put this on your Tavern mat.
Worth 4 Victory Points if on your Tavern mat at the end of the game (otherwise worth 0 Victory Points).

Action
Reserve
Victory
Hireling
: 6

At the start of each of your turns for the rest of the game:
+1 Card
(This stays in play.)

Action
Duration
This game was custom designed
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