Many Paths to Travel+[Pathfinding & Inheritance]

Coin of the Realm
: 2

When you play this, put it on your Tavern mat.
Directly after resolving an Action, you may call this, for +2 Actions.

Treasure
Reserve
Page
: 2

When you discard this from play, you may exchange it for a Treasure Hunter.

Action
Traveller
Ratcatcher
: 2

Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand.

Action
Reserve
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Smithy
: 4
Action
Moat
: 2

When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.

Action
Reaction
Peasant
: 2

When you discard this from play, you may exchange it for a Soldier.

Action
Traveller
Guide
: 3

Put this on your Tavern mat.
At the start of your turn, you may call this, to discard your hand and draw 5 cards.

Action
Reserve
Duplicate
: 4

Put this on your Tavern mat.
When you gain a card costing up to 6 Treasure, you may call this, to gain a copy of that card.

Action
Reserve
Distant Lands
: 5

Put this on your Tavern mat.
Worth 4 Victory Points if on your Tavern mat at the end of the game (otherwise worth 0 Victory Points).

Action
Reserve
Victory
This game was custom designed
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