Mystical Imperial Capital

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Village
: 3
Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Militia
: 4

Each other player discards down to 3 cards in his hand.

Action
Attack
Laboratory
: 5
Action
Moat
: 2

When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.

Action
Reaction
Bureaucrat
: 4

Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Action
Attack
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Remodel
: 4

Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.

Action
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
This game was custom designed
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