Random - Alchemy and Prosperity

University
: 2

You may gain an Action card costing up to 5 treasure.

Action
Bureaucrat
: 4

Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Action
Attack
City
: 5

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy.

Action
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Council Room
: 5

Each player draws a card.

Action
Mint
: 5

You may reveal a Treasure card from your hand. Gain a copy of it.

When you buy this, trash all Treasures you have in play.

Action
Hoard
: 6

While this is in play, when you buy a Victory card, gain a Gold.

Treasure
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