The Sultan's Journey

Caravan Guard
: 3

At the start of your next turn, +1 Treasure.
When another player plays an Attack card,
you may play this from your hand.
(+1 Action has no effect if it's not your turn.)

Action
Duration
Reaction
Cutpurse
: 4

Each other player discards a Copper (or reveals a hand with no Copper).

Action
Attack
Spice Merchant
: 4

You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +2 Treasure and +1 Buy.

Action
Bazaar
: 5
Action
Haggler
: 5

While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.

Action
Oasis
: 3

Discard a card.

Action
Nomad Camp
: 4

When you gain this, put it on top of your deck.

Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Distant Lands
: 5

Put this on your Tavern mat.
Worth 4 Victory Points if on your Tavern mat at the end of the game (otherwise worth 0 Victory Points).

Action
Reserve
Victory
Harem
: 6
Treasure
Victory
This game was custom designed
0