White Market, Black House

Trade Route
: 3

+1 treasure per token on the Trade Route mat. Trash a card from your hand.

Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat.

Action
Cultist
: 5

Each other player gains a Ruins. You may play a Cultist from your hand.
When you trash this, +3 Cards.

Action
Attack
Looter
Ill-Gotten Gains
: 5

When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.

Treasure
Tactician
: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

Action
Duration
Bank
: 7

When you play this, it's worth 1 per Treasure card you have in play (counting this).

Treasure
Silk Road
: 4

Worth 1 Victory for every 4 Victory cards in your deck (round down).

Victory
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Inn
: 5

Discard 2 cards.
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.

Action
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
Peddler
: 8

During your Buy phase, this costs 2 treasure less per Action card you have in play, but not less than 0 treasure.

Action
This game was custom designed
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