+2 Action, Haven, Outpost, Tactician

Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Smithy
: 4
Action
Council Room
: 5

Each player draws a card.

Action
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Village
: 3
Action
Bazaar
: 5
Action
Festival
: 5
Action
Tactician
: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

Action
Duration
This game was custom designed
None
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7
Average: 7 (1 vote)

Comments

I discovered a 3 card combo

I discovered a 3 card combo in the Seaside expansion one night looking at these cards. The cards that started this deck was Outpost, Tactician, and Haven. But it was then I made a grave discovery in the deck, I wouldn't be able to pull it off without a +2 actions or more card. So I compiled all of the cards from seaside and the original packs that gave 2 or more actions. That left 2 supply piles open, and I decided to use them to get more cards, and a +4 and +3 cards were the highest in the original pack, so I threw those in. On paper it looked absolutely amazing, but in practice, ... Well I found out that when you make a combo, only use 2 cards. 3-4+ combos don't work unless you have a deck that gets rid of cards from your deck via not through the discard. Although, by my 3rd to 9th turn, I was able to pull off a +2 action, outpost, Tactician, which allowed me with some smithies and other cards to empty my entire deck, make me shuffle my discard to have it become my deck, and then empty it again! It was an easy province! But that was just the highpoint of the game. If I'm not mistaken that was the only province I got the entire game, if not 2 or 3. So yeah. Definitely not a bad deck in my opinion, but if you don't get anything early game or don't keep your deck size small throughout the entire game, it'll slip away from you and wont work. At least if you tried for the strategy I went for.