Cape horn of plenty

Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Lookout
: 3

Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.

Action
Talisman
: 4

While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.

Treasure
Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
Treasury
: 5

When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.

Action
Fortune Teller
: 3

Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.

Action
Attack
Remake
: 4

Do this twice: Trash a card from your hand, then gain a card costing exactly 1 treasure more than the trashed card.

Action
Horn of Plenty
: 5

When you play this, gain a card costing up to 1 treasure per differently named card you have in play, counting this. If it's a Victory card, trash this.

Treasure
Mountebank
: 5

Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Action
Attack
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
This game was custom designed
None
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8
Average: 8 (1 vote)

Comments

Good quick game,, but we

Good quick game,, but we dumped alchemist for lighthouse, so we would have a 2, and no potions to deal with. Would also be better withoiut looikoiiut. AMD may e pawn rather than lighthouse, which neutralized all the attacks.