Coast Guarded

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Pearl Diver
: 2

Look at the bottom card of your deck. You may put it on top.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Mountebank
: 5

Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Action
Attack
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
Lighthouse
: 2

Now and at the start of your next turn: +1 Treasure.

While this is in play, when another player plays an Attack card, it doesn't affect you.

Action
Duration
Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Contraband
: 5

When you play this, the player to your left names a card. You can't buy that card this turn.

Treasure
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
Hoard
: 6

While this is in play, when you buy a Victory card, gain a Gold.

Treasure
This game was custom designed
None
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8
Average: 8 (1 vote)

Comments

We enjoyed this one, a

We enjoyed this one, a variation we acted on the random "rough seas" game we played earlier. the addition of island and cellar allowed for more efficiency than we were getting out of native village and smugglers. grand Makret may be ripe for replacement next. fun game. ended 75 to 70, with an isand based strategy prevailing over one that used mountebank.