The Crow's Nest

Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Navigator
: 4

Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.

Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Ill-Gotten Gains
: 5

When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.

Treasure
Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Lookout
: 3

Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.

Action
Pirate Ship
: 4

Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game.

Action
Attack
Cartographer
: 5

Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.

Action
Adventurer
: 6

Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.

Action
This game was custom designed
None
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Average: 7 (1 vote)

Comments

With the crow's nest being

With the crow's nest being the theme, there are cartographers, adventurers, navigators, lookouts, and spies to help you plan your voyage. But don't ignore the crows on the ill-gotten gains cards!