Daydreaming Statesmen

Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Scout
: 4

Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Action
Ghost Ship
: 5

Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.

Action
Attack
Great Hall
: 3
Action
Victory
Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Treasure Map
: 4

Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 gold cards, putting them on top of your deck.

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
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6
Average: 6 (2 votes)

Comments

Designed to show the

Designed to show the strengths of Wishing Well, but filled out with action/victory cards to sweeten the Scout and open up some chaining combos.

This leave a lot up to luck.

This leave a lot up to luck. Whoever's treasure map kicks first pretty much locks in a victory as there is no real province alternative for victory.

Nice game. The rhythm was

Nice game. The rhythm was good. Going for the gold is the way to the big prizes. You need luck though to get the treasure map combo to work... We enjoyed it!