Fear of Possession

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Thief
: 4

Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Action
Attack
Apprentice
: 5

Trash a card from your hand.
+1 card per Treasure it costs.
+2 cards if it has a potion in its cost.

Action
Forge
: 7

Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.

Action
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
King's Court
: 7

You may choose an Action card in your hand. Play it three times.

Action
This game was custom designed
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7
Average: 7 (1 vote)

Comments

Good one, had a nice game

Good one, had a nice game :)
Familiar + Thief + Possession is a bit too powerful in a 2-player game, you can really slow down your opponent if he didn't react on time, while you cruise to the victory with Golem, Steward and Worker's Village.