Future turn cards

Coin of the Realm
: 2

When you play this, put it on your Tavern mat.
Directly after resolving an Action, you may call this, for +2 Actions.

Treasure
Reserve
Dungeon
: 3

Now and at the start of your next turn: +2 Cards, then discard 2 cards.

Action
Duration
Duplicate
: 4

Put this on your Tavern mat.
When you gain a card costing up to 6 Treasure, you may call this, to gain a copy of that card.

Action
Reserve
Haunted Woods
: 5

Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order.
At the start of your next turn:
+3 Cards

Action
Attack
Duration
Tactician
: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

Action
Duration
Caravan Guard
: 3

At the start of your next turn, +1 Treasure.
When another player plays an Attack card,
you may play this from your hand.
(+1 Action has no effect if it's not your turn.)

Action
Duration
Reaction
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Transmogrify
: 4

Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Treasure more than it, and put that card into your hand.

Action
Reserve
Royal Carriage
: 5

Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.

Action
Reserve
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
This game was custom designed
None
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