Guiding Peasants to Greener pastures

Beggar
: 2

Gain 3 coppers, putting them into your hand.
When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.

Action
Reaction
Squire
: 2

Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.

Action
Guide
: 3

Put this on your Tavern mat.
At the start of your turn, you may call this, to discard your hand and draw 5 cards.

Action
Reserve
Feodum
: 4

Worth 1 Victory for every 3 Silvers in your deck (round down).
When you trash this, gain 3 Silvers.

Victory
Distant Lands
: 5

Put this on your Tavern mat.
Worth 4 Victory Points if on your Tavern mat at the end of the game (otherwise worth 0 Victory Points).

Action
Reserve
Victory
Peasant
: 2

When you discard this from play, you may exchange it for a Soldier.

Action
Traveller
Amulet
: 3
Action
Duration
Duplicate
: 4

Put this on your Tavern mat.
When you gain a card costing up to 6 Treasure, you may call this, to gain a copy of that card.

Action
Reserve
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Haunted Woods
: 5

Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order.
At the start of your next turn:
+3 Cards

Action
Attack
Duration
This game was custom designed
Login or register to tag items
10
Average: 10 (1 vote)

Comments

Plenty of green for a high

Plenty of green for a high scoring game and really thick decks.