I like big decks and I cannot lie.

Great Hall
: 3
Action
Victory
Trade Route
: 3

+1 treasure per token on the Trade Route mat. Trash a card from your hand.

Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat.

Action
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Treasury
: 5

When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.

Action
Harem
: 6
Treasure
Victory
Smugglers
: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Bazaar
: 5
Action
Tribute
: 5

The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an...

Action Card, +2 Actions
Treasure Card, +2 Treasure
Victory Card, +2 Cards

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
0

Comments

This turned out to be a

This turned out to be a really fun game where, uniquely, all players got nearly every card (as in at least one from each supply pile).

I wanted to do a game with all mixed mode cards (victory/action, victory/treasure, etc.) and then mix in cards that interact with that element like Trade Route (becomes very valuable), Tribute (has potential for a lot of payback), Quarry (same as Tribute) and Treasury (which I think is a broken good card but actually gets toned down in this game).

Anyhey, have fun! Let me know what you think.