Lunchtime random set 4.2

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Laboratory
: 5
Action
Chancellor
: 3
Action
Feast
: 4

Trash this card. Gain a card costing up to 5 treasure.

Action
Thief
: 4

Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Action
Attack
Apprentice
: 5

Trash a card from your hand.
+1 card per Treasure it costs.
+2 cards if it has a potion in its cost.

Action
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
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