Misfit Adventure
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: 4
If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action. Action
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: 4
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck. Action
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: 3
Reveal your hand. If you have no Action cards in hand, +2 Cards. Action
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: 4
You may trash an Action card from your hand. If you don't, trash this. Action Looter |
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: 5
Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play. Action
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: 5
Trash 2 cards from your hand. If you do, gain a Silver card; put it into your hand. Action
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Comments
A couple of different
A couple of different strategies to play but comboing Shanty Town/Death Cart/Fortress (or BoM) seemed to be the best, esp. if you knew you could obtain a Ruined Market for the +Buy. What limits the game is the scarcity of +Buy cards, which prevents it from being an all-out arms race of Provinces. I'm thinking an Alt-VP card like Gardens or Feodum, in place of the "old school" Militia would create enough of a constraining force to slow the game down enough. Militia played early and ofdten was more of an annoyance than an effective controlling force.