Potion Combo

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Scrying Pool
: 2

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action.
Put all of your revealed cards into your hand.

Action
Attack
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Goons
: 6

Each other player discards down to 3 cards in hand

While this is in play, when you buy a card, +1 Victory token.

Action
Attack
Moat
: 2

When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.

Action
Reaction
University
: 2

You may gain an Action card costing up to 5 treasure.

Action
Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Peddler
: 8

During your Buy phase, this costs 2 treasure less per Action card you have in play, but not less than 0 treasure.

Action
This game was custom designed
None
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10
Average: 10 (1 vote)

Comments

So you draw your deck every

So you draw your deck every turn, goons a bunch, etc. Right?
Here's the thing. Every turn, scheme the moat back to the top of your deck and you don't get affected by the goons.