Royal Demands

Coin of the Realm
: 2

When you play this, put it on your Tavern mat.
Directly after resolving an Action, you may call this, for +2 Actions.

Treasure
Reserve
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Tournament
: 4

Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +1 Treasure.

Action
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Venture
: 5

When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.

Treasure
Duchess
: 2

Each player (including you) looks at the top card of his deck, and discards it or puts it back.
In games using this, when you gain a Duchy, you may gain a Duchess.

Action
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Count
: 5

Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper.
Choose one: +3 treasure; or trash your hand; or gain a Duchy.

Action
Tribute
: 5

The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an...

Action Card, +2 Actions
Treasure Card, +2 Treasure
Victory Card, +2 Cards

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
10
Average: 10 (1 vote)

Comments

This kingdom's tyranical

This kingdom's tyranical ruler dominates all currency and legal commerce in the land. Various peerage, gentry, and personages, and their servants, who vie for supremacy in such a realm must keep track of their sovereign's and society's social calendars of nobility. Success can be achieved by offering the King tribute, investing in the royal mint, proposing business ventures to the King, and attending his many balls and tournaments, where astounding rewards, even the hand of the King's daughter, tempt the amibitious. But another risky path can lead to influence over the King, for an elicit undergound market evades his grasp and plagues his house. Through shady deals of daring, calculating lords can obtain power over many aspects of the King's life, including special access to his royal court, throne room, processions, carriage, or son, or special control over his signet, castle, herald, treasury, or paramour...

The Black Market deck contains: Prince; King's Court; Throne Room; Procession; Royal Carriage; Royal Seal; Fortress; Herald; Treasury; Young Witch.

Since Black Market itself cannot be the Bane card when Young Witch is in the Black Market deck, use Duchess as the Bane card.