Seas, Shadows, and Majesty

Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Black Market
: 3

Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.

(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.)

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Festival
: 5
Action
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
Pearl Diver
: 2

Look at the bottom card of your deck. You may put it on top.

Action
Workshop
: 3

Gain a card costing up to 4 Treasure.

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Rabble
: 5

Each other player reveals the top 3 cards of his deck, discards the revealed Action and Treasures, and puts the rest back on top in any order he chooses.

Action
Attack
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
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10
Average: 10 (1 vote)

Comments

Based on the "King's Island"

Based on the "King's Island" game from this site. Cards that never seemed to get used were replaced, and the Black Market was added. We found the Black Market really helped this combo-oriented setup to stay fresh. The Throne Room replaced the King's Court because the King's Court enabled turns to get too long.

Since there's no way to

Since there's no way to really "favorite" games on this site, I'm commenting instead...