Switch and Bait

Lighthouse
: 2

Now and at the start of your next turn: +1 Treasure.

While this is in play, when another player plays an Attack card, it doesn't affect you.

Action
Duration
Workshop
: 3

Gain a card costing up to 4 Treasure.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Market
: 5
Action
Village
: 3
Action
Bureaucrat
: 4

Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Action
Attack
Remodel
: 4

Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.

Action
Explorer
: 5

You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.

Action
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action

Comments

Played this but put Festival

Played this but put Festival in instead of Market. This enabled slightly longer chains of actions (combining festival and village) with often surplus actions however the set lacks draw card ability to feed those action chains.

Because of the lack of draw card ability my opponents start of Explorer and lighthouse followed by Mine on her subsequent shuffle was a better start than mine. I had 3/4 copper and went with workshop and spy. I aimed to workshop into Islands which seemed threatening but was eclipsed by the money strategy of my opponent who was buying provinces way before I could.

Attacking with beurecrat won me some advantages on some turns but spy did very little other than smoothing out my next draws with a village.

Overall there were no real dud cards in our game however we only wanted one bureacrat, mine and explorer each to minimise bad draws.

Good for beginners. We played

Good for beginners.
We played this as a 2nd game for our neighbors that just started having Game Nights with us. (We have been playing for a few years). It helped them get a feel for it, and most of the cards were used.