Test

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Woodcutter
: 3
Action
Walled Village
: 4

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.

Action
Governor
: 5

Choose one; you get the version in the parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 treasure (2 treasure) more.

Action
Venture
: 5

When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.

Treasure
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Council Room
: 5

Each player draws a card.

Action
Mountebank
: 5

Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Action
Attack
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
This game was custom designed
Login or register to tag items
3
Average: 3 (1 vote)

Comments

Strange setup. Only few

Strange setup. Only few people have promocards!!
Confusing.
Better change title to "PromoTest"...
Combination Mountebank/Watchtower?? There are no "cursegetting" cards in play!

"There are no "cursegetting"

"There are no "cursegetting" cards in play!"

Of course there is: the Mountebank!