Our Top 25 - The Theory of Trash-it-ivity

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Swindler
: 3

Each other player trashes the top card of his deck and gains a card with the same cost that you choose.

Action
Attack
Mining Village
: 4

You may trash this card immediately. If you do, +2 Treasure.

Action
Remodel
: 4

Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.

Action
Trading Post
: 5

Trash 2 cards from your hand. If you do, gain a Silver card; put it into your hand.

Action
Masquerade
: 3

Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.

Action
Feast
: 4

Trash this card. Gain a card costing up to 5 treasure.

Action
Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
Upgrade
: 5

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it.

Action
This game was custom designed
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Comments

Man, we love these

Man, we love these trash-oriented combos. They move quickly, and they turn some of the usual strategy on its head, while still being a lot of fun.

My wife and daughter and I have played this along with our other trash combos (Garbage In, Garbage Out; Waste Management; Talkin' Trash; and The Theory of Trash-it-tivity). This one might be the best of them all.