Trash Master

Poor House
: 1

Reveal your hand. -1 Treasure per Treasure card in your hand, to a minimum of 0 Treasure.

Action
Market Square
: 3

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.

Action
Reaction
Armory
: 4

Gain a card costing up to 4, putting it on top of your deck.

Action
Fortress
: 4

When you trash this, put it into your hand.

Action
Cultist
: 5

Each other player gains a Ruins. You may play a Cultist from your hand.
When you trash this, +3 Cards.

Action
Attack
Looter
Chapel
: 2

Trash up to 4 cards from your hand.

Action
Storeroom
: 3

Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Treasure per card discarded the second time.

Action
Death Cart
: 4

You may trash an Action card from your hand. If you don't, trash this.
When you gain this, gain 2 Ruins.

Action
Looter
Catacombs
: 5

Look at the top 3 cards of your deck. Choose one: Put them in your hand; or discard them and +3 cards.
When you trash this, gain a cheaper card.

Action
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
This game was custom designed
9
Average: 9 (3 votes)

Comments

very fun Fortress supply

very fun Fortress supply pile is always quickly depleted. playing multiple fortresses and multiple cultists worked very well and cluttered up the other decks to no end..

very fun Fortress supply

very fun Fortress supply pile is always quickly depleted. playing multiple fortresses and multiple cultists worked very well and cluttered up the other decks to no end..

Some fun had with Death Cart

Some fun had with Death Cart and Market Square but realised too late I should have gone for Mine and Market Square as the main combo for big money. Store Room and Poor House weren't attractive.

Fun game w/ Big Spending.

Fun game w/ Big Spending. Store Room worked well for my wife. She bought up 7 each of the Market Square and Fortresses, but I bought 4 Death Carts and thus bought more Provinces.

Poor House worked well to use up the extra coin if I had extra buys from Market Square or Storeroom, plus it gave me more Death Cart fodder. The ruins actually came in handy sometimes too! We ran out of Ruins very quickly. Armory and Chapel were the least-bought cards

I look forward to trying this with 3-4 people!

Ruins empty quickly

Ruins empty quickly

Very Fun Dark Ages

Very Fun Dark Ages