Tropical Science

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
University
: 2

You may gain an Action card costing up to 5 treasure.

Action
Ambassador
: 3

Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

Action
Attack
Salvager
: 4

Trash a card from your hand. +Treasure equal to its cost.

Action
Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Scrying Pool
: 2

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action.
Put all of your revealed cards into your hand.

Action
Attack
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Tactician
: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

Action
Duration
This game was custom designed
8
Average: 8 (2 votes)

Comments

This game has a fairly

This game has a fairly limited number of routes to victory, but every card is useful and saw play in every game. Surprising amount of depth for what at first appears to be a very straight forward set of cards.