Victorious Adventure

Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Silk Road
: 4

Worth 1 Victory for every 4 Victory cards in your deck (round down).

Victory
Highway
: 5

While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure.

Action
Border Village
: 6

When you gain this, gain a card costing less than this.

Action
Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Council Room
: 5

Each player draws a card.

Action
Adventurer
: 6

Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.

Action
Harem
: 6
Treasure
Victory
This game was randomly generated
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9
Average: 9 (1 vote)

Comments

Winning Score: 63 VP, 3-Pile

Winning Score: 63 VP, 3-Pile empty.
Ironworks / Alt.VP is very strong. Provinces or Colonies Strategy had no Chances.