World's Fair

Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Village
: 3
Action
Navigator
: 4

Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.

Action
Festival
: 5
Action
Tactician
: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

Action
Duration
Lookout
: 3

Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.

Action
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration
Smithy
: 4
Action
Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
Adventurer
: 6

Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.

Action
This game was randomly generated
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7
Average: 7 (5 votes)

Comments

Too many redundant actions in

Too many redundant actions in this combination. Tactician, caravan, and smithy made a powerful combination but most of the rest of the cards were ignored.

I disagree. Every single card

I disagree. Every single card was bought in my game and this set allowed me to utilize two cards that I've grossly neglected: Navigator and Lookout. All of the action options really helped those two work together. And at endgame (a Tactician hand), multiple Festivals & Navigators plus Village/Smithy/Caravan were just beautiful.

The only card we didn't use

The only card we didn't use (and I think this is just because I haven't really got the hang of its utility yet) is Lookout. Navigator was quite useful in combination with the extra actions and the ability to draw more cards, and building up actions so that you can use multiple Merchant Ships and then Tactician. The game flowed quite well.

Lookout was overlooked...

Lookout was overlooked...

Not collected neither one of us had anything to trash. Merchant ship was a popular buy as the +2 made purchasing the providence possible on consecutive hands. Loved teaming up the smithy with either village or festival, they played with each other well. She purchased the navigator I opted for the caravan. Ultimately she won.