Garden Stones

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Harem
: 6
Treasure
Victory
Pawn
: 2

Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.

Action
Great Hall
: 3
Action
Victory
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
None
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7.4
Average: 7.4 (5 votes)

Comments

Make the biggest deck and get

Make the biggest deck and get massive points and money.

I feel like this deck is

I feel like this deck is counterintuitive. The vineyard requires you to play a lot of actions, and a lot of these are not. Also, the Gardens requires a larger deck, but you have the Island which thins it out.

Island counts as points 3

Island counts as points 3 ways, along with nobles and great hall if you have Gardens and Vineyards. Only 3 of these are not actions. It was a lot of fun and created huge scores. You could probably break 100 points with this setup but one of us ended because we thought ahead of the other.

Yeah, just realized that the

Yeah, just realized that the island does in fact come back to your deck at the end. Dunno what I was on the other night. My apologies.

This looks like a great

This looks like a great combination. I'll have to give it a try next time I play.

I like games that involve

I like games that involve thinking out the strategy (like this one) instead of just rushing for the money and then provinces. I did a similar build with Gardens and Dukes and I ended up with 94 victory points at the end (I won). The lowest score in the game was around 50 or so (it was a 3 player game). I'll have to try this one!

My husband and I played this

My husband and I played this one tonight, and we found that we had to have a strategy before we made rash purchases.

There weren't enough cards that had extra Buys, so we think we would probably swap Island for Wharf next time I play it. It might also make the game run a little quicker, as this took a while.

If you do go vineyards, pawns

If you do go vineyards, pawns are nice: they're cheap, and they don't hurt you're deck at all (since you can just use them as +1 card, +1 action each time)