Gardeners (Recommended with no colony or platinum)

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Lookout
: 3

Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.

Action
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Minion
: 5

Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.

Action
Attack
Herbalist
: 2

When you discard this from play, you may put one of your Treasures from play on top of your deck.

Action
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Council Room
: 5

Each player draws a card.

Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
This game was custom designed
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Comments

Herbalist/Philosopher's

Herbalist/Philosopher's Stone/Gardens are all nice together. What would you do in this game?