Hunting Party

Ratcatcher
: 2

Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand.

Action
Reserve
Amulet
: 3
Action
Duration
Fortress
: 4

When you trash this, put it into your hand.

Action
Transmogrify
: 4

Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Treasure more than it, and put that card into your hand.

Action
Reserve
Knights
: 5
Action
Raze
: 2

Trash this or a card from your hand.
Look at a number of cards from the top of your deck equal to the cost in Treasure of the trashed card. Put one into your hand and discard the rest.

Action
Market Square
: 3

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.

Action
Reaction
Rats
: 4

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you trash this, +1 Card.

Action
Cultist
: 5

Each other player gains a Ruins. You may play a Cultist from your hand.
When you trash this, +3 Cards.

Action
Attack
Looter
Hunting Grounds
: 6

When you trash this, gain a Duchy or 3 Estates.

Action
This game was custom designed
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Comments

The game is supposed to be

The game is supposed to be with the following cards:
Butcher,
Doctor
Stonemason
Taxman.

For some reason I cannot add guilds card in a game. So remove the adventure cards and put these one instead. Knights are interesting but I would consider replacing it by amulet or ratcatcher from adventure.