Looking for Trouble

Courtyard
: 2

Put a card from your hand on top of your deck.

Action
Chancellor
: 3
Action
Swindler
: 3

Each other player trashes the top card of his deck and gains a card with the same cost that you choose.

Action
Attack
Scout
: 4

Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Action
Thief
: 4

Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Action
Attack
Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Masquerade
: 3

Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.

Action
Navigator
: 4

Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.

Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Tribute
: 5

The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an...

Action Card, +2 Actions
Treasure Card, +2 Treasure
Victory Card, +2 Cards

Action
This game was custom designed
None
Login or register to tag items
7
Average: 7 (8 votes)

Comments

Designed for interaction with

Designed for interaction with other players and the tops of decks.

Might benefit from a +2 action card. Shanty town would fit the theme.

Very slow at first,

Very slow at first, especially with repeated 5-draws, as Tribute is the only 5-cost card worth buying. It picks up though, and the Swindler ruled the day with trashing Provinces.

A few rounds showed that

A few rounds showed that there may be some depth here. Looking forward to another few plays of this one.

I haven't had the opportunity

I haven't had the opportunity to play in so long. I like the theme here. Seems that it would ramp up slowly. The earlier comment about possibly putting a +2 action card (Shanty Town) in might work to pick up the pace earlier, however, which card would you replace?

> I like the theme here.

> I like the theme here. Seems that it would ramp up slowly. The earlier comment about possibly putting a +2 action card (Shanty Town) in might work to pick up the pace earlier, however, which card would you replace?

This game was part of a slew of games with no +2 actions, created in reaction to earlier random games ridiculously long turns where I almost fell asleep. I've become a slightly bigger fan of chaining actions since.

I would probably replace Chancellor with Native Village (rather than Shanty Town) -- would tie well to the theme.

It seems thief has no play

It seems thief has no play here.

All that trashing province

All that trashing province with swindler does is make fewer provinces. You have to replace with a card of same cost that you choose. Another Province is the only same cost card. Or, am I missing something?

I don't think there is more

I don't think there is more to it. It is possible the jhedstrom misinterpreted the rules?

Played a casual 4 player

Played a casual 4 player game. None of us figure out how to use the Chancellor or Navigator effectively. They were used as "punishments" when the Swindler hit a 3 or 4 cost card; similar to the Curse when it hit the Coppers. Maybe a +2 actions card would help the Navigator.

I would open

I would open masquerade/silver, and just by money from there. Possibly a swindler would be good too. @jhedstrom: When Swindler Trashes a province, in this case, you have to replace it with another province.

It is true that Secret

It is true that Secret Chamber is a decent defense against swindler

@monty it's true that when a

@monty it's true that when a Swindler trashes a Province, one can only replace it with another Province, but if that person is already in the lead, this accelerates the end of the game, making it harder for people behind to catch-up.

Ah. Just wanted to be sure

Ah. Just wanted to be sure you were clear on the rules. It's also really annoying when peddler and swindler are out, since you can swindle a province into a peddler (or if the peddlers are bought out, as they often are, a swindler would have to turn a peddler into a province)